He has elements of his own game and elements of this one.ĭo not think about approaching. He is a traditional fighting game character in a Smash game. You keep trying to play him like a pure smash character. With Ryu your mentality should shift from attacking their shield to force a defensive response, to establish midrange dominance with pokes and safe footsies. If you feel you want to roll do a dash in cross up roll behind them. And a bad one at that since you give up space which is like.every thing Ryu is not about. Ok, so running up to someone then rolling back is not an approach. So I want to know: What does Ryu do well in neutral? In pretty much any matchup, he'll either be outspaced, or camped out, or outsped, or pressured safely. He can't even do footsies, because he's slow. You can't camp with it) And he has no anti-airs. He does't have the range necessary or the projectile (Hadouken is so poor. In terms of being a more defensive character, he can't do that either. Nearly any character has more range than him. He can't really poke at people either with tilts. Sure he has the strong f-tilt that breaks shields, but you have to be right next to somebody, their shield has to be worn out at a bit, and you have to know they will shield. He can't approach safely, he's too slow, his attacks have no range on them, he gets beaten by shield hard (is anything safe on shield?). I just want to talk about his neutral game. So first off, I'm going to say that I do NOT think Ryu is a bad character.
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